In the puzzles, the Healthy mix states that it provides "a bit of everything, you don't know what to expect, so you remain ready for anything! Just like in real games".
But when I'm at 2100 in puzzles, I do know that I need to expect something that's not simple (1900+), and I always refrain from going with the obvious solution.
Conversely, when I'm puzzle-rushing or puzzle streaking in the first stages, I almost always rush through it and choose the obvious solution whenever I see one, without considering the possible gotchas.
In puzzles, we can already set the difficulty level to easy, normal, hard. Would it be possible to set a "random" difficulty level, so that we never know in advance if the puzzle is trivial or more intricate ? I feel that it would be more "like in real games" this way.
But when I'm at 2100 in puzzles, I do know that I need to expect something that's not simple (1900+), and I always refrain from going with the obvious solution.
Conversely, when I'm puzzle-rushing or puzzle streaking in the first stages, I almost always rush through it and choose the obvious solution whenever I see one, without considering the possible gotchas.
In puzzles, we can already set the difficulty level to easy, normal, hard. Would it be possible to set a "random" difficulty level, so that we never know in advance if the puzzle is trivial or more intricate ? I feel that it would be more "like in real games" this way.