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[Event "Rated King of the Hill game"] [Site "https://lichess.org/qbMZMPI5"] [Date "2022.05.31"] [White "Raicker"] [Black "MiladLouak0"] [Result "0-1"] [UTCDate "2022.05.31"] [UTCTime "20:36:57"] [WhiteElo "1614"] [BlackElo "1398"] [WhiteRatingDiff "-29"] [BlackRatingDiff "+49"] [Variant "King of the Hill"] [TimeControl "180+2"] [ECO "C50"] [Opening "Italian Game: Giuoco Pianissimo, Italian Four Knights Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 e5 2. Nf3 Nc6 3. Bc4?! { (0.66 → 0.01) Inaccuracy. d4 was best. } (3. d4 exd4 4. c3 d5 5. exd5 Qxd5 6. cxd4 Nf6 7. Nc3 Bb4) 3... Nf6 4. d3 Bc5?! { (-0.17 → 0.64) Inaccuracy. d5 was best. } (4... d5 5. exd5 Nxd5 6. O-O f6 7. d4 Nb6 8. Bb3 Nxd4 9. Nxd4) 5. Nc3 { C50 Italian Game: Giuoco Pianissimo, Italian Four Knights Variation } d6 6. Be3?! { (0.71 → -0.05) Inaccuracy. Bg5 was best. } (6. Bg5 Nd4 7. Nxd4 Bxd4 8. Qf3 c6 9. Ne2 Bb6 10. d4 h6) 6... Bxe3 7. fxe3 Be6 8. b3 Bxc4?! { (0.44 → 1.04) Inaccuracy. Qd7 was best. } (8... Qd7 9. Qe2) 9. bxc4 Ke7?! { (1.24 → 1.86) Inaccuracy. O-O was best. } (9... O-O 10. Rb1) 10. Ke2 Ke6?? { (1.71 → 3.84) Blunder. Kd7 was best. } (10... Kd7 11. Nd5) 11. Rb1 Qd7?! { (3.05 → 4.79) Inaccuracy. Kd7 was best. } (11... Kd7 12. Rxb7) 12. Rxb7? { (4.79 → 2.96) Mistake. Nd5 was best. } (12. Nd5 Nxd5) 12... Rad8?? { (2.96 → 6.60) Blunder. Ke7 was best. } (12... Ke7 13. Nd5+) 13. Nd5 Ne7?? { (6.36 → Mate in 1) Checkmate is now unavoidable. Nxd5 was best. } (13... Nxd5 14. cxd5+ Ke7 15. dxc6 Qxc6 16. Qb1 Rhf8 17. Qb3 f6 18. Rc1 a5 19. Rb5 Ra8 20. c3) 14. Rxc7?! { (Mate in 1 → 10.04) Lost forced checkmate sequence. Ng5# was best. } (14. Ng5#) 14... Nexd5 15. exd5+ Nxd5 16. Rxd7 Rxd7 17. e4?? { (12.81 → 0.44) Blunder. Ng5+ was best. } (17. Ng5+ Ke7 18. cxd5 f5 19. Kf3 h6 20. Ne4 g5 21. h3 h5 22. Nxg5 Rg8 23. Ne4 a6) 17... f5?? { (0.44 → Mate in 7) Checkmate is now unavoidable. Nc3+ was best. } (17... Nc3+ 18. Kd2 Nxd1 19. Rxd1 Rc8 20. Rb1 Rc5 21. a4 f6 22. Ke3 Rdc7 23. Nd4+ Kd7 24. Rb4) 18. cxd5+ Kf6 19. g3?! { (Mate in 6 → 20.64) Lost forced checkmate sequence. exf5 was best. } (19. exf5 g6 20. fxg6 Rb7 21. Ke3 Rb4 22. d4 Kf5 23. g4+ Kxg4 24. Ke4#) 19... fxe4?! { (20.64 → Mate in 3) Checkmate is now unavoidable. g6 was best. } (19... g6 20. Ke3) 20. dxe4?! { (Mate in 3 → 14.90) Lost forced checkmate sequence. Ke3 was best. } (20. Ke3 Kf5 21. Nd4+ exd4+ 22. Kxd4#) 20... Rc8 21. Qd3 Rc5 22. Ke3 Rdc7 23. Nd4 Rc3 24. Qxc3?? { (26.79 → Mate in 3) Checkmate is now unavoidable. Rf1+ was best. } (24. Rf1+) 24... Rxc3+ 25. Kd2 exd4 26. e5+ Kxe5# { Game ends by variant rule. } 0-1