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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/UcDhkUlB"] [Date "2023.03.23"] [White "Toko9988"] [Black "Argos_the_dog"] [Result "1-0"] [UTCDate "2023.03.23"] [UTCTime "01:44:26"] [WhiteElo "1114"] [BlackElo "1122"] [WhiteRatingDiff "+84"] [BlackRatingDiff "-29"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3?! { (0.15 → -0.68) Inaccuracy. e3 was best. } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... f6?? { (-0.68 → 5.41) Blunder. e6 was best. } (1... e6 2. Ba3 Bxa3 3. Nxa3 b5 4. Nxb5 Nc6 5. Nxc7 Qxc7 6. d4) 2. d3?? { (5.41 → 0.94) Blunder. Nh3 was best. } (2. Nh3 Kf7 3. Ng5 fxg5 4. e3 b5 5. Bxb5 g4 6. Qxg4 g5) 2... e6?? { (0.94 → Mate in 15) Checkmate is now unavoidable. f5 was best. } (2... f5 3. Qd2) 3. Bg5 fxg5 4. f4 gxf4 5. e3 fxe3 6. Kf2 exf2 7. Qe1?? { (Mate in 11 → -2.37) Lost forced checkmate sequence. Na3 was best. } (7. Na3 Bxa3 8. b4 Bxb4 9. Qd2 Bxd2 10. c3 Bxc3 11. g4 Bxa1 12. d4 fxg1=K 13. Rxg1 Bxd4) 7... fxg1=Q 8. Rxg1 e5 9. Qxe5 Qe7?? { (-2.34 → Mate in 11) Checkmate is now unavoidable. Ba3 was best. } (9... Ba3 10. Nxa3) 10. Qxg7 Bxg7 11. Be2 Qxe2 12. Nc3?? { (Mate in 11 → -5.90) Lost forced checkmate sequence. g3 was best. } (12. g3 Qxc2 13. Nc3 Qxc3 14. Rg2 Qxd3 15. Rc1 Qxg3 16. Rxc7 Qxc7 17. Rxg7 Qxh2 18. Rxg8 Qxa2) 12... Qxg2?? { (-5.90 → -1.94) Blunder. Qxd3 was best. } (12... Qxd3 13. cxd3) 13. Rxg2 Bxc3 14. Rxg8 Bxa1 15. Rxe8 Rxe8 16. c3 Bxc3 17. b4 Bxb4 18. a3 Bxa3 19. h4?? { (-4.79 → Mate in 14) Checkmate is now unavoidable. d4 was best. } (19. d4 Rg8) 19... Re4 20. dxe4 d5 21. exd5 Be6 22. dxe6 Nd7?? { (Mate in 10 → -0.31) Lost forced checkmate sequence. Bb2 was best. } (22... Bb2 23. e7 h5 24. e8=B Na6 25. Bxh5 Re8 26. Bxe8 b5 27. Bxb5 Bc1 28. Bxa6 Bg5 29. hxg5) 23. exd7 Rc8 24. dxc8=N?? { (-1.05 → Mate in 4) Checkmate is now unavoidable. dxc8=B was best. } (24. dxc8=B b5 25. Be6 b4 26. Bf7 h6 27. Bb3 Bb2 28. Bc4 Bc3 29. Bg8 Bg7 30. Bb3 c5) 24... Be7?? { (Mate in 4 → Mate in 2) Lost forced checkmate sequence. c5 was best. } (24... c5 25. Nxa7 b5 26. Nxb5 c4 27. Nxa3 h5 28. Nxc4#) 25. Nxa7 Bxh4 26. Nc6 bxc6# { Game ends by variant rule. } 1-0