lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/raUrzWN8"] [Date "2015.12.15"] [White "joddle"] [Black "srxa"] [Result "0-1"] [UTCDate "2015.12.15"] [UTCTime "17:58:25"] [WhiteElo "2522"] [BlackElo "1993"] [WhiteRatingDiff "-26"] [BlackRatingDiff "+23"] [Variant "Antichess"] [TimeControl "240+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 b6?! { (0.00 → 0.83) Inaccuracy. Nh6 was best. } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. c4?! { (0.83 → 0.13) Inaccuracy. b3 was best. } (2. b3 g6 3. Nh3 Bh6 4. Ng5 Bxg5 5. Ba3 Bxd2 6. Nxd2 Nc6) 2... b5 3. cxb5 c6?? { (-0.80 → 1.26) Blunder. Ba6 was best. } (3... Ba6 4. bxa6 Nxa6 5. b4 Nxb4 6. Qa4 Nxa2 7. Qxa7 Rxa7 8. Rxa2) 4. bxc6 Nxc6 5. a4 Nd4 6. Na3 Nxe2 7. Nxe2 Qb6?? { (0.66 → 6.23) Blunder. e6 was best. } (7... e6) 8. b3?? { (6.23 → 1.07) Blunder. Qc2 was best. } (8. Qc2 Qxf2 9. Qxh7 Qxh2 10. Qxh2 Rxh2 11. Rxh2 g6 12. a5 f5 13. g4 fxg4 14. Kf2 Nf6) 8... Qxf2?? { (1.07 → 3.68) Blunder. Qxb3 was best. } (8... Qxb3) 9. Kxf2 e6 10. Nb1?? { (Mate in 15 → 0.46) Lost forced checkmate sequence. Qc2 was best. } (10. Qc2 Bxa3 11. Rxa3 Bb7 12. Qxh7 Bxh1 13. Qxg7 Rxh2 14. Qxf7 Rxf2 15. Qxe8 Rxe8 16. Bh3 Rxe2) 10... Ba3 11. Nxa3 Ba6?? { (1.29 → 3.57) Blunder. d5 was best. } (11... d5 12. Nc4) 12. Nc3 Bxf1 13. Qxf1?! { (4.57 → 3.15) Inaccuracy. Rxf1 was best. } (13. Rxf1) 13... g5?? { (3.15 → 12.19) Blunder. Ne7 was best. } (13... Ne7 14. Nd5 exd5 15. Qd3 Rb8 16. Qxh7 Rxb3 17. Qxg7 Rxh2 18. Rxh2 Rxa3 19. Qxf7 Kxf7 20. Rxa3) 14. h4?? { (12.19 → 4.31) Blunder. Qh3 was best. } (14. Qh3) 14... gxh4 15. gxh4 Nh6? { (3.94 → 6.75) Mistake. Kf8 was best. } (15... Kf8 16. Qd3) 16. Qa6?! { (6.75 → 4.68) Inaccuracy. Qd1 was best. } (16. Qd1) 16... Rb8?! { (4.68 → 6.30) Inaccuracy. Rd8 was best. } (16... Rd8 17. Qxe6) 17. Qxa7?? { (6.30 → Mate in 8) Checkmate is now unavoidable. Qxe6 was best. } (17. Qxe6 Rxb3) 17... Rxb3 18. Qxd7 Rxc3 19. Qxe6 fxe6 20. dxc3 Kf7 21. Bxh6 Kg7 22. Bxg7 h5 23. Bxh8 e5 24. Bxe5# { Game ends by variant rule. } 0-1